Posted by Fabian Bircher on 2006-01-19 03:40 CET
(In reply to: Re: What C++ compilers does CHAMP work with?
posted by Hans Salvisberg on 2005-03-05 19:16 CET)
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I solved the problem in a quite elegant way. Therfore i haven't really been watching this board. But nevertheless I'd like to thank you for your answer. I as a poor student, was not going to buy old and outdated software when there are free and just as elegant ways to solve problems. My flatmate was working on a computergame in his sparetime, and from him I heared about Allegro. Allegro comes with many examples from which I could take parts and learn how to use them. So I wrote a wrote a champ class on the basis of allegro with all the methods I used in my high school programs and because I tryed to set the default settings as close as possible to your defaults the programms run allmost perfectly. In addition Allegro is very simple to use and pretty powerfull for 2D graphics. Allegro is originally a game programing library and all I need to run my programms on any computer is to distribute the allegro library along with my program. I found out that there are many graphic engines (ie openGL) that are more or less easy to use. Do you still sell Champ copies by the way? here is a little descriptionof Allegro from their site: Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. available at: http://www.talula.demon.co.uk/allegro/index.html |
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